BGR reports on a rising issue being noticed by SimCity players (those that can play at least). It seems that beyond the server issues plaguing the game, an even bigger issue has surfaced, one that claims the game’s GlassBox engine is flawed. The GlassBox engine was supposed to be the brains behind the game, controlling all sims and services in a way that mimicked real-life, but players are finding that sims and services are instead acting mindlessly in loops without going very far from their homes to find jobs and/or help others. This is a huge problem because at its core, this is what should make SimCity interesting and fun.

Several players have noted that the characters in the game don’t actually have any permanent jobs or homes. They simply walk to the nearest available open job or a suitable home at certain times, a simplification that creates major headaches in city planning. Sims that start walking don’t switch to mass transit if they don’t find a job nearby; kids don’t get to schools easily; all cops go to a single crime scene even if police stations are carefully spread in different parts of the city. School buses, fire trucks and tourist hordes all seem to have trouble finding obvious routes to their goals. As a result, designing a functional city may mean planning a street grid and placement of different facilities in a deeply counterintuitive way. Players have to design their cities to suit bad algorithms, not realistic goals.

This is just terrible. How did SimCity not test for this?

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